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March 25, 2013
Debut author Shurtliff upends the traditional characterization of this fairy tale's antihero, recasting Rumpelstiltskin as a sympathetic and tragically doomed protagonist. His mother dies shortly after childbirth and only manages to utter half a name, Rump, making him the butt of jokes and also influencing his fate. "In The Kingdom your name isn't just what people call you. Your name is full of meaning and power. Your name is your destiny," he explains. The author effectively builds the devastating eventsâincluding the death of his Gran, hunger, and hopelessnessâthat lead Rump to discover his ability to spin straw into gold, riches he trades to the town swindler, the miller. When the miller lies to the king and tells him his daughter possesses this ability, Rump steals into the castle to help her, trading magic for trinkets until she offers her firstborn, which the rules of magic dictate he must accept. Shurtliff fills Rump's world with common magic and deadpan humor; the picaresque-style narrative gives the maligned character a refreshingly plainspoken voice, while honoring the original story's hauntingly strange events. Ages 8â12. Agent: Michelle Andelman, Regal Literary.
Starred review from March 15, 2013
Shurtliff turns the Rumpelstiltskin tale on end, providing the heartbreaking yet humorous history of the manikin's dilemma. When he is born, his mother only manages to say part of his name before she passes: "Rump." His name becomes the source of teasing, and while Rump can appreciate the humor--sometimes--he is concerned. His name is his destiny; how can he grow when he does not know his full name? To his surprise, Rump also discovers he can spin straw into gold--a curse, since when Rump trades the gold, he must accept whatever is offered. Using a crisp, cheeky tone and with the back story meticulously built, the landscape mapped out and the characters in place (including some nods to other fairy-tale denizens), Rump's romp begins. The miller is greedy and worsens the situation when he tells the king that it is his daughter who spins gold. Rump tries to save her, but she is frustratingly fatuous and makes terrible trades (a baby!). Witches do not offer much advice, other than "Watch your step." When Rump learns that he must find a "stiltskin" to break the curse, it may also be the clue he needs to figure out his name. In his moment of triumph, children will want to dance alongside the unlikely, likable hero. As good as gold. (author's note) (Fantasy. 8-12)
COPYRIGHT(2013) Kirkus Reviews, ALL RIGHTS RESERVED.
May 1, 2013
Gr 3-6-A beguiling take on a classic tale. In The Kingdom, one's name is full of meaning and power, and young Rump is sure that his is incomplete. Just before his mother died in childbirth, she only managed to utter, "His name is Rump...." And so Rump grows up with his grandmother, mining the mountain for specks of gold for their greedy king and suffering ridicule for his name. Shurtliff's world-building is inventive and immediately believable: gnomes rush about delivering messages they have somewhat memorized, gold-craving pixies are flying and biting nuisances, and wise witches live in the woods, as does a band of huge smelly trolls. All the elements of the original story are here-the greedy miller, the somewhat dimwitted daughter, and Rump's magical ability to spin straw into gold-but Shurtliff fleshes out the boy's backstory, developing an appealing hero who is coping with the curse of his magical skills while searching for his true name and destiny. This captivating fantasy has action, emotional depth, and lots of humor.-Caroline Ward, The Ferguson Library, Stamford, CT
Copyright 2013 School Library Journal, LLC Used with permission.
May 15, 2013
Grades 3-6 Twelve-year-old Rump lives with his grandmother in a mountain village where he endures endless teasing about his name. When he discovers that he can spin straw into gold, he hopes to end their poverty and hunger. Unfortunately, the troublesome magic forces him to accept anything offered in trade for the gold: a sack of flour, a cheap ring, or a queen's firstborn child. Rump leaves home to discover his true name. While on his quest, he finds the knowledge, insight, and courage he needs to understand his gift and claim his destiny. Weaving details from Rumpelstiltskin into an accessible novel, Shurtliff makes the old villain into a young hero and creates an inventive story that extends and embroiders on the original fairy tale. In an era when fantasy often takes the form of high-octane adventure, this story offers a measured pace and the reassuring notion that a hero need not always rely on magic if he has his wits about him.(Reprinted with permission of Booklist, copyright 2013, American Library Association.)
July 1, 2013
Twelve-year-old Rump thinks he's finally found luck when he discovers that he can spin straw into gold. But this magical gift begins to seem more like a curse, and Rump embarks on a quest to find his true name and destiny. Plenty of danger and action along the way--pixie bites, troll abductions, and more--widen the appeal of this droll boy-centered fairy tale.
(Copyright 2013 by The Horn Book, Incorporated, Boston. All rights reserved.)
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